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Showing posts with label Comics. Show all posts
Showing posts with label Comics. Show all posts

Friday, September 16, 2011

Rant: Mark Millar's Trouble

There was a lot of hand-wringing and anger when Mark Millar's Trouble first came out a few years ago....some of it justified, mostly not. People were angry because: 

1. The covers featured photos, not the usual drawings, of girls that look like teen girls acting sexy. Although I understand the criticism the photos are less racy than any fashion magazine and, really, than the art in a lot of superhero comics. Plus I think they were going for the whole Gossip Girl crowd.



 

2. The story features teenagers in the early 1960's having (gasp!) sex! Sure, you can call this a bit exploitative but let's face. Teens have sex. Or at least a lot of them do. Plus if you bother to read to the ending you'll see their sexual activities end up having real consequences (pregnancy, hurt feelings, loss of opportunities in life) that they are left to deal with for the rest of their lives. 

3. I think the real reason comics fans reacted so strongly to this is because Millar made this a complicated love mixup romance between May, her friend Mary, Ben and his brother Richard. If those names are familiar to you it's because they are the same names as Peter Parker's (you know, Spider-man) parents and Aunt May and Uncle Ben. Essentially, May cheats on her boyfriend Ben and gets pregnant by Richard, who is Mary's girlfriend. For reasons not worth getting into here friend Mary decides to lie for May and take the child for her own. So not only does it portray Peter Parker's nice old aunt as being a tramp in her teenage years, it also sets her up as his real mother, which all pretty much smacks comic lore right in face. And there's no way to get the ire of the comic book world faster than to write a story that even suggests something different than the known canon of superhero lore. Honestly, I thought it was kind of funny. 

Don't get me wrong. This is not a great graphic novel/comic book series. It's an entertaining older teen romance story  and it reminds me of a lot of the half-baked romance/comedies I grew up with in the 80's like The Flamingo Kid, but it's nowhere near bad. If you want to hate a series, fanboys, get over yourselves and at least hate it for the right reasons.



Excelsior.

Saturday, August 27, 2011

This past week I read a new book---actually new to English readers----put out by Top Shelf called Lucille. Written and drawn by french cartoonist Ludovic Debeurme, Lucille looks at the lives of two teenagers as they both struggle with very difficult situations. For reasons that are explored quite well in the book but I won’t go into here, Lucille herself is severely depressed and an anorexic. Arthur faces all kind of complicated emotions, since he was the final albeit unintentional catalyst that caused his father to lose his job as a fisherman and take his own life. Arthur and Lucille meet randomly, join forces and set out on the road together on a European tour, forcing them to discover themselves, discover one another and confront many of the issues they’ve kept bottled up for so long.

This little rant isn’t so much a review as it is a discussion with myself over some of the difficulties I sometimes struggle with when it comes to teen-oriented graphic novels. As far as topic and theme, Lucille is a fantastic book for teens. It explores some very difficult issues but in a manner that’s personal, moving and, perhaps most important for a teen book, accessible. Debeurme’s artwork seems simple, maybe even crude, at first. But it matches quite well with the story and there are some images that stab you right in the heart.

But there are two scenes in the book that portray man-on-woman oral sex. It’s not overly graphic but it’s certainly obvious what’s going on. Personally I don’t have a problem with it. There’s a purpose to both scenes and they play powerfully into Lucille’s disturbed psychology in a way that anyone who’s experienced abuse of any kind will certainly understand. So while I would love to be able to hand this book to teens coming into my library, especially any struggling with issues like these, I know doing so would likely get me in a big heap of trouble solely because of these two illustrations. Adapt this book to one of complete prose and fewer people would have any issue with the book. Heck, find a way to take out those two scenes without cutting the power of the book (which I don’t think is possible) and people would have a hard time arguing against this book in any way.To be fair, Top Shelf isn’t marketing this as a Young Adult/Teen book. And I don’t know that the creator intended it to be one, either. I don’t have an answer here, it’s just something I’m struggling with right now.

Excelsior

Thursday, January 29, 2009

Review: Local by Brian Wood and Ryan Kelly

Easily one of the best things I've read in any format over the last few weeks is the comic book series collection Local, written by Brian Wood (DMZ, Demo, Northlanders) and illustrated by Ryan Kelly (Lucifer, Northlanders).


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The series began as an experiment for Wood and Kelly; they wanted to write a limited series with each issue set in a different city in North America. They avoid the major cities like New York and L.A., focusing on mid-sized cities that offer lots of color and personality. To help with the local flavor they partnered up with artists in each city to get sketches and/or photos of key places---Bryan Lee O'Malley, for example, contributed a bit to the look of the chapter set in Halifax, Nova Scotia.

Megan McKeenan---a punky twenty-something woman with wanderlust----works as the thread tying the twelve issues together. Each year she moves to a different city, and we watch her life as she finds a job, makes friends, searches for love, and tries to find herself. In the beginning Megan is primarily a device. She's the focus of the opening story, but for several in a row she functions as a secondary character.


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I was intrigued by Local but not really wowed until chapter 3, a story called "Theories and Defenses". The chapter looks at a successful rock band that started in Richmond and what happens to them after their own success drives them apart. The band members return to their hometown and we see how each band member deals with their new state in life. This chapter not only displays lots of local landmarks that I know---southern row houses, the Fan, Plan 9 Records---but it really nails all the personalities you get with a band. There's the cocky lead singer who wants to do a solo album, the bass player who just wants to go out and get laid every night and the guitarist who seems perfectly happy tackling the coffee shop scene with his acoustic guitar.


theories and defenses



But by chapter five Wood and Ryan return to Megan full force and the story becomes solely about her. She works at a historic movie theatre in Halifax, changing her name every day to confuse the patrons. In Minneapolis she develops a relationship with an odd guy who breaks into her apartment every day and leaves her a polaroid photo of himself. Later Megan has her life stolen and put on display by an art student in Toronto. As someone who switched jobs several times and spent way too many hours in my early twenties soul-searching, Megan's awkwardness, confusion and even anger come across to me as very real.

Kelly's artwork is a great match for Wood's story; the black and white indie look equates with the vagabond spirit of the story. If you are familiar with the city in a particular chapter, you will definitely see landmarks that look and feel like the real places. I also really like how he does faces; each face, be it a main character like Megan or someone who just walks by, has their own unique personality and they come across very well.


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As the series develops we slowly learn the reasons why Megan moves every year, what she's searching for and what she's running from. For something that started as a quirky experiment in comics, by the end it develops into one of the more emotionally effective stories put out over the last year.

Excelsior

Monday, October 27, 2008

Review: The Country Nurse by Jeff Lemire

I loved, loved, loved the first volume of Jeff Lemire's Essex County, a little graphic novel called Tales From the Farm that I reviewed last year. The second volume Ghost Stories delved into the family history and turned a sports story---something I don't always like---into a pretty powerful book about a rift between two brothers. The third and final volume in the trilogy shifts the focus a bit to Anne Quenneville, a traveling nurse who cares for many in the rural community of Essex County, Canada.


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Anne primarily works as a device reintroducing us to the disparate members of the Lebeuf family. Lester, no longer donning his toy superhero cape, is a little more grown up but seems quite lonely while Jimmy continues to hide himself in his job at the town filling station. Anne decides to help the family heal by urging Jimmy to step forward and finally get to know his young son Lester, giving more formal answers to questions of lineage and familial tragedy that were only hinted at in the earlier volumes.


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Lemire’s mildly cartoony art is more cinematic than ever here, making full poetic use of the wintry Canadian landscapes to force readers to pause and really feel the emotions of the characters. Lemire even makes some bold experiments in page layouts that he hasn't attempted previously. Plot-wise the story includes a side-tale of flashbacks featuring Lawrence, a Lebeuf ancestor who grew up in a desolate orphanage managed by a nun and a gruff caretaker. Although these flashbacks don’t have a direct impact upon the modern-day Lebeufs the past events do bring a deeper layer of history to the family.


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The first two volumes worked exceptionally well as standalone stories, but this volume is completely dependent on what occurred in the first two; anyone new to this story will miss a lot of the subtext. In fact it might even work best when published with the other two in a single-volume book. That said, anyone who enjoyed the rest of the trilogy will enjoy the closure this one brings, but anyone new to Lemire should pick up the earlier volumes first. The talent and power he's shown in this trilogy promises years of good work to come and I'm really excited to see what Lemire does with his upcoming project with Vertigo Books.

Excelsior

Friday, May 30, 2008

A Couple of Webcomics

After a few days I've managed to read through the archives of two of the webcomics I was introduced to at Balticon.

First is Sudden Valley. Written and drawn by Baltimore resident Jamie Baldwin, she's put together a pretty promising series. Although things are really just starting----the series has been going since December----I have a pretty good sense who the characters are and I'm pretty confident Jamie knows where it's going. It looks like it will mostly be based around the relationships of a group of twenty-somethings as they figure out life. The main plot points, anyway. I also really like the art. Simple, just a little cartoony.

Second is Dead of Summer, by Baltimore-based guys Nick and Marty. Basically, zombies invade the city of Baltimore and hilarity and horror ensues. This series has no redeeming value whatsoever, and I love it for that. It's pulpy, bloody and doesn't take itself too seriously. They're really just having fun with the idea of zombies trouncing the city of Baltimore. It's been running for a couple years now and having read the run thus far it's been fun seeing the series both look better and develop a more complex story as it went along. A true guilty pleasure, this one aint for the squeemish.

Excelsior

Monday, February 04, 2008

Jeff Lemire Interview Linkage

I spent a bit of the weekend catching up on various podcasts I just haven't had the time for. My favorite? By far it was this past week's Indie Spinner Rack.

This past week Mr. Phil and Charlito interview Jeff Lemire, a canadian cartoonist who's 2/3 done with a fantastic trilogy Essex County. I reviewed the first volume Tales from the Farm back here, and volume two Ghost Stories is towards the top of my to-be-read pile. Lemire's without a doubt a rising star in indie comics, and the interview really gets into his process of telling a story and how he creates his artwork. It's fascinating, and worth a listen for anyone who enjoys learning about the process of another artist.

Excelsior

Monday, January 28, 2008

Review: Sky Pirates of Valendor by Everett Soares

It's no secret that I like comic books and that I like high fantasy. But I have a general dislike when the two are crammed together. There's something about the imagery combined with the tropes of the story that make it feel awkward and rote to me. There a few exceptions, like the Wildstorm version of Red Sonja and the series Sojourn put out by the short-lived publisher CrossGen. And after reading the the premier issue, I'm hoping I can add Everett Soares's Sky Pirates of Valendor to the short list of fantasy comics that I enjoy.


cover page



Soares has created an unusual world, an almost Steampunk realm that mixes different levels of technology. Pirates don't command boats limited to the water but ships that fly in the sky. And characters with robotic arms might battle with swords and muskets while others may raise high-powered sniper rifles in their own defense. Magic seems to be present as well, complete with talking bears, Elves and prophecies.


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Valendor sits ruled over by the Valen Empire, a rich but seemingly restrictive kingdom. The series hero is Tobin Manheim, the swashbuckling captain for the pirate ship Rogue's Revenge. He's Strong-headed, easy to anger but obviously has some leadership capabilities and a good sense of conniving. Our introduction to Manheim is a humorous scene dragging a dockmaster off of his boat for interrupting his time with a lady friend.


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Manheim's hired by the Valen Empire to hunt down a ship that kidnapped a ranking official of the Empire. The catch is that he has to work with Gearz, a sexy but equally hard-headed woman with robotic arms. There's a history between the two we aren't privy to yet, but I can only imagine that coming to terms with their bad history will play a part of the series.


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Drawn by Brian Brinlee and inked by Michael W. Keller, I have mixed feelings about the art. Some panels are gorgeous, especially those that focus on action or faces. But others seem like they were drawn more quickly, particularly the landscapes. They do Make some interesting choices with page layouts, most noticeably on the first page where they use a series of circles instead of the standard square panels to get across a first person point of view.


intro page



It's hard to say exactly where the story is going. This first issue is about setting the stage. We get glimpses of a world that seems large and well fleshed out, and it's a testament to Soare's writing that I'm curious to see more. While this will definitely be a series high on action, there are hints intrigue and clashes of personality as well. I'm curious to see how the different levels of tech really play out in this world. I like the suggestions of what's to come and only time will tell if the team can deliver that image to the page.

Excelsio

Monday, January 21, 2008

Review: Sentences: The Life of MF Grimm by Percy Carey

I actually read this awhile ago and wrote a short review for School Library Journal, but never bothered to write up anything for this glorious space here. I had mixed feelings about this book, and I got a bit lazy. But Percy Carey's graphic novel Sentences seemed to be on everyone's mind when I was at the ALA conference a week ago. Vertigo/DC had a table in the showroom and was pushing it hard, but several people were just talking about it. People who don't know much about graphic novels were asking me about this title when they learned I read comics. It was only yesterday after I bothered to do some searches online that I found it's on a ton of best of 2007 lists. So I figured I had to toss in my 2 cents.


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Author Percy Carey is better known as the underground hip-hop front man and lyricist MF Grimm. Billed as his first literary work, Carey uses the form of the graphic novel to bring a dark and frank portrayal of his own life. The story opens with Carey as a young boy growing up in NY City and working as a child actor on the set of Sesame Street. It’s a great opener for the book, all told with dark humor as Carey spoils the magic of television by telling his friends about the actors inside the suits of Big Bird and Snuffleluffagas. Things quickly move to high school, and we see a contradictory teen who both loves to read books like To Kill a Mockingbird and to create all kinds of trouble in the halls of school and the streets of NY City.


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Carey finally starts making his own way in life by joining the early 90's world of Hip Hop, entering Slam competitions and appearing on some early recordings. Fans of the time period will love the appearances of big names like GZA and Snoop Dogg and how they both helped and challenged Carey throughout his career. Unfortunately, to make ends meet Carey sells drugs with his older half-brother and runs across continual problems with the law and competitors. The latter portion of the book focuses on a shooting that leaves Carey paralyzed and how he learns to deal with his life in new, thoughtful ways.


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The most immediate draw of the book is Ronald Wimberly's fantastic artwork (check out his blog for further samples of his style). He illustrates Carey's childhood in a manner that's slightly cartoony and fun, and then images get progressively realistic and dark as the portrayal of Carey's life continues. Full of solid blacks, whites, and grays, the pages are almost claustrophobic in the way the images threaten to crush Carey as he struggles to not just succeed but survive in this violent world.


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Unfortunately, Carey breaks one of the big rules of storytelling; he does a lot of telling without really showing. His style is high on narration. While this makes the delivery personal---almost like a diary---through his strong voice, it limits the dramatic impact of the big events. The events in Carey's life move by rather quickly, weakening the impact of what would otherwise be a powerful message of hope and making your own second chances.

Carey's used to writing for hip-hop, not in developing a longer form tale. I suspect that has a large part to do with how he told his story. I just wish an editor had stepped in and made him expand things---with everything Carey covers this could have easily been another massive book of entertaining depth like Thompson's Blankets. I understand why so many have put this on their list of favorite books of 2007. The themes are big and challenging, and it addresses ideas all too often ignored in literature of any kind. But I came away a little let down by the promise of what should have been a fantastic book. It is a quick read, though. And fans of Hip Hop will enjoy both the core and the background to the story, while other readers might be drawn in by subject matter too rarely covered in comics.

Excelsior.

Saturday, December 29, 2007

Fun With Chemistry

So some crazy nuts with too much time on their hands in the chemistry department at the University of Kentucky have found a way to blend their two loves: comic books and, you guessed it, chemistry. They set out through decades of old comic books, searching for references to every element in the periodic table and put them up on their crazy website. According to the very excited patron at the library who told me about this yesterday, one of the hardest ones for them was the element Yttrium, but some writers for the 2001 comic book Star Trek: Dividid We Fall heard of their plight and included it in the series.

The site's pretty fun. You can search, of course, by your favorite element (calcium, anyone?). But you can also search by comic book, character, or pretty much any search term your brain can come up with. They also have links to some real science info on the web, so it's not all about being silly. Not surprisingly Metamorpho, a superhero who can alter the chemical makeup of his own body, makes a number of appearances, as do Superman, Ironman, and the Metal Men. But they really dug through some obscure stuff to fill out the periodic table. They are by no means done, but it's a fun if somewhat odd way to experience science.

Excelsior.

Sunday, December 02, 2007

Review: Weirdling by Mike Dubisch

Weirdling is the perfect name for this odd but well executed sci-fi horror from Mike Dubisch. It tells the story of Anna Mandretta, a shipmate on a submarine far in the future. Mandretta, her ship and fellow crewmates all float through the dark, nightmarish oceans on a distant planet. Earth in this future is at war with the Xax, an alien species with technology and ways mankind doesn't really understand. The stress is palpable on the ship and it's obvious that everyone onboard is terrified of the inhuman aliens they are sworn to fight.


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In their downtime hours Mandretta and the rest relax by smoking pot----both alcohol and tobacco are outlawed in this future, but there's cannabis aplenty---and logging plenty of hours with a lucid dreaming device that makes dreams feel as sharp are reality. It's this dreaming reality that becomes the second part of the story.


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In Anna's dreams she's a doctor in Victorian England. We see her operating on a baby with tumor on its head that's slowing becoming a mouth---quite possibly the most terrifying image of the whole book. Anna is unable to save the boy, but the the boy's father doesn't seem upset or even disappointed. He apparently believes his son will come back to life and usher in a new age for an ancient god and that Anna is to play a major part in the god's return.


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As the stories flip back and forth, paranoia plays a major part as both Anna and the readers question which reality is the one to believe in. The real fun begins, though, when the two stories bleed into each other. People from one reality start appearing in the other, and a good number of connections develop between the Xax in the sci-fi world and the demon-god in the Victorian world. Both stories twist into each other fairly well, with no hanging pieces left unattached to the main story.

The sci-fi elements, in general, are stronger than the Victorian-style horror, which owes a lot to Lovecraft. While I happily sit on the first pew at the church of HP Lovecraft, Dubisch doesn't bring in a lot to freshen up the old ideas. The Sci-fi sections certainly has its strong influences as well, particulary Philip K. Dick, but the story here is built up more so it feels both within in the tradition of PKD but also totally new. I suppose you could argue that since the sci-fi world is the real world in this story it should be the one that's more developed, but the tale could have worked in deeper layers if both sides were covered with equal depth.


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Dubisch's artwork is a bit different from most comics of today. The backgrounds are highly detailed, while pieces in the foreground often more sketchy. The more terrifying moments often dip into psychedelia to highlight the terror. I personally love the artwork. It pulls directly out of the visual styles of the old horror zines of the 50's and 60's. Having seen the work in his new collection as well as his website, I've seen that he's capable of a broad range of styles. I have to think that it's purposeful.

Overall Dubisch delivers a well crafted comic with high appeal for fans of old-school sci-fi and horror comics. What he's created, while not entirely fresh is a blending of forms lovers of the old style of even aficionados of indie comics will love. I'm not sure, though, how much this can draw in readers more used to the big 2 of comics. But then I don't think that's who this book is for anyway.

Excelsior.

Wednesday, October 24, 2007

On My Comic Book High Horse

Comics blogger Jog has an interesting write up/reaction to New Engineering, a wild looking collection of Manga by Yuichi Yokoyama. After describing the nearly plotless content of the book filled with continual battle scenes and bizarre landscapes, Jog gets into a nice little discussion on the expectations of US readers of manga.

It's Naruto's library of symbols, stripped of warmth and purpose, and turned into something... else.

So, in essence, it's the style of Manga, using sweat drops and nose bleeds aplenty. but it's Manga knocked on its butt until it's doing something else. Sounds pretty cool to me. But this speaks a lot to the US perception of comics and cartoons in general; Sandman and Fun Home aside, mainstream media still hasn't embraced the idea that comics aren't just brain candy for kids. Probably every couple of weeks someone I work with at the library will ask me, "So...I know you read books, too. What's the point with all these graphic novels?"

I just shake my head. What people continually seem to confuse is that they relate comics to their idea of genre, while it's really a medium that can tell all the same kinds of stories told entirely through text (and even some that you can't tell through text). Sci-fi, super-heroes, romance, humor, somber tales of regret, even experimental fiction like Karasik & Mazzucchelli's wonderful adaption of Paul Auster's City of Glass. It's not the tools used but what's done with them that matters.

I admit I'm biased, though. And I have been checking out a lot of fluffy ones lately, mostly because they provide a much needed break from all the academic papers I have to read for my classes. Just try not to look at me with too much scorn when I check out an issue of One Piece, a Chris Ware Lit-comic, and the latest Jonathan Lethem novel all at the same time. I enjoy it all.

Excelsior

Friday, October 05, 2007

Review: Scalped Vol 1: Indian Country by Jason Aaron and R.M. Guera

Comics author Jason Aaron has a gift for building stories around the still-healing wounds of American history and culture. His comic The Other Side explores the horrors of the Vietnam War; with his gritty Native American crime series Scalped Aaron explores the grim conditions "on the rez".


Scalped



After running away from his home on the Prairie Rose reservation at age 13, Dashiell Bad Horse returns fifteen years later, making trouble everywhere he goes. Bad Horse comes to the attention of the local crime lord, a ruthless and conniving man named Lincoln Red Crow who immediately puts Bad Horse to work as a tribal cop on his personal payroll. On the surface Bad Horse works as Red Crow’s muscle, stamping out competitors that threaten Red Crow’s hold on the tribe and silencing a contingent of protestors who oppose the developing casino that will increase Red Crow’s wealth ten-fold. But we learn early on that Bad Horse is a federal agent working undercover to bring down Red Crow and his criminal empire. Tensions increase when both a former girlfriend and Bad Horse’s mother question his return to Prairie Rose.


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The basic plot owes a lot to typical mob stories, complete with an unflinching portrayal of violence, prostitution and drug abuse. The action and plotting are sharp enough to satisfy most any fan of edgy gang-style tales. Setting the story on a reservation, though, allows Aaron to explore these ideas in a fresh manner. What he has going for him is the unique palette he can draw from to build his story. It has the potential to say a lot about current perceptions of native americans and how they play into racism, culture and history.


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Artist R.M. Guera's a pretty successful veteran of European comics, and his coming from that tradition really shows. The bold lines and frenetic panels to highlight the blood-and-bullets style of action. He also makes use of the western landscape, creating dramatic desert scenes that build up the tension and alienation felt throughout the story. The one real criticism I have is the way he draws faces---they are at times a bit too abstract for me. A number of characters run together visually and it's not until I read dialogue that I always knew who they were.

The real danger of this series, however, is how Aaron is playing into stereotypes. While the stereotypes are twisted into modern forms we still see a culture built around violence, drugs and extreme sexual appetites. Unfortunately, the negatives aren't balanced with any positive figures. Although a hero of sorts, Bad Horse is still pretty unlikeable; he's perpetually angry at everyone for everything and he expresses it with extreme violence.


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In an interview with Silver Bullet, Aaron states that his "goal with Scalped is to make all the characters sympathetic, even the most villainous. Red Crow, in a lot of ways, will become the most sympathetic". If the story moves in a way that redeems some of these characters, a lot of the criticism will likely be turned around into praise. We see hints of this with part two of this collection. A chapter dubbed “Hoka Hey” works in layers of flashbacks, hinting at stronger development of both character and theme as the series continues. After all the flying bullets and slamming fists, that's what will keep me coming back to this series and I hope I see it.

Excelsior.

Friday, August 03, 2007

Review: Tales from the Farm by Jeff Lemire

This first volume in Jeff Lemire's graphic novel trilogy Tales from Essex County sets a high mark with powerful writing and moving artwork. After losing his mother to cancer ten-year-old Lester moves in with his Uncle Ken, a gruff and solitary bachelor who owns and works a small farm in rural Ontario, Canada. Ken tries his best to reach out to Lester but can’t relate to this weird little boy who wears a super-hero cape all day and prefers reading comics to watching hockey on television. Lester spends most all his time by himself escaping into a rich, super-powered fantasy life until he makes friends with the least likely of characters: Jimmy, a disgraced pro hockey player who now runs the convenience store at the local gas station.


main tales cover


Jimmy enters Lester’s imaginary world by helping him build a fort to stave off an alien invasion and encouraging him to write and draw his own comic book. The bond that grows between the two helps both Lester and Jimmy move beyond the tragedies life gave them. Lemire’s writing---with its spare, tight dialogue---really nails that complicated mixture of anger and sadness that comes with losing a parent. His artwork is equally effective, its rough and chunky lines powerfully recreating the solitary nature of farm life and Lester’s vivid imagination.


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There are a number of similiarites in theme and concept to Hornschemeier's Mother Come Home, but Lemire shifts the focus almost completely on Lester's inner struggle to overcome his sadness at being left behind.


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The book certainly has an indie feel; it deals with a serious subject and uses artwork that's well outside the norm of daily strips and super-hero comics. In fact, it's probably one of the better matches between artwork and story I've seen in a good while. But a lot of indie titles get too racy or complex for teens, especially younger teens. They will get this book, though. Teens and adults will both love the humor in Lester’s odd imagination and even more love the heart of this book a powerful look at tragedy and how to move on after it strikes.

Excelsior

Tuesday, June 12, 2007

Review: Red Eye, Black Eye by K Thor Jensen

New Yorker K. Thor Jensen goes through a lot in the span of a few short days: the turmoil of 9/11, losing his apartment, getting dumped by his girlfriend and getting fired from his job. While any one of these would depress your average person Jensen takes it as an opportunity. After dubbing himself a professional hobo he buys an Ameripass---a ticket giving him unlimited bus travel for two months---and journeys from New York City to Seattle and back, making stops in just about every major city along the way.


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He uses the internet to find people to stay with in each city, turning the bulk of Jensen’s graphic novel/memoir into a collection of vignettes as he retells the stories of the Gen X slackers he stays with. Jensen wisely shies away from idealizing anything or anyone, giving us fabulously odd anecdotes like the woman who keeps an aborted fetus on a necklace pendant and a deadhead who quits following his favorite band. Jensen goes through plenty of adventures of his own as he discovers the local color of each city by hanging out in bars, eating bbq in Kansas City and riding a flaming sofa as it's dragged behind a pick-up truck in Birmingham. Thematically he borrows a lot from Kerouac---always questioning the meaning behind his journey and hoping to discover some hidden truth about himself and the U.S. While it's a little obvious at times it's still an idea Jensen has a lot of fun with.

With its hard outlines and slightly cartoony faces the drawing style appears to have been drawn in the moment, adding to the spontaneous nature of Jensen's story. Jensen skillfully works subtle details into the background lending his adventure memoir an odd sense of realism. I would normally post some images of Jensen's work to illustrate, but his own website offers reproductions of the first 16 pages in much better quality than I can offer here.

The only negative criticism I can really offer is the price. For $19.95 readers might be expecting some over-arching plot line or deep message on the order of Craig Thompson's Blankets. It was originally published as an e-serial, and still reads that way. It's very anecdotal and while that didn't bother me, it might bother other people.

Excelsior.

Thursday, June 07, 2007

Sometimes Kids Listen

Yesterday I had my first official book talk experience. Giving a book talk, I mean.

About two weeks ago one of the head librarians asked me if I'd be willing to go with Connie, our Young Adult Librarian, to some area middle schools (7th and 8th grade) to book talk graphic novels and talk up some of the programs our library is hosting over the summer. I said I'd love to, and then was asked to prepare a little talk on two titles.

But Friday they said another middle school called, and they wanted us to come there as well. And they wanted us to fill an hour by talking about 5 books each. And they wanted us by Wednesday. So it goes. I picked three more titles, made posters for everything and figured out how I was going to talk about these books to these crazy kids. They specifically asked for a couple of manga titles but I wanted to work in some other things as well. I ended up picking these:

Runaways: Pride and Joy. Story by Vaughan, Brian K.
Leave it to Chance: Shaman's Rain. Story by Robinson, James.
The Prince of Tennis: Volume 1. Story by Konomi, Takeshi.
Full Metal Alchemist: Volume 1. Story by Arakawa, Hiromu.
Elfquest: Volume 1, The Grand Quest. Story by Pini, Wendy and Ricard Pini.


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Poster I made to talk about Runaways



Connie and I went in expecting to talk to two groups of about 20 each. When we got there we were told the program was a hit. The first group would be 55 7th graders and the 2nd group would be 85 8th graders. Not quite the comfy little sit down conversation we had in mind, but we adapted.

The 7th graders were great. They listened. They raised their hands to ask questions. And afterwards they came up to us and looked at our handouts and asked more questions. The 8th graders, on the other hand, were there to have fun. They shouted out their questions. Made quips and jokes as we talked. It wasn't that they were bad....just different. All in all, a good time though.

I wasn't quite sure how much they were paying attention until we got a call at the library last night from another branch. A kid who was at the talk was asking about some of the titles we pitched but couldn't remember what they were. Sometimes, I guess, kids do listen.

Excelsior.

Friday, June 01, 2007

Review: Chester Gould: A Daughter's Biography of the Creator of Dick Tracy

I have to admit, I know next to nothing about Chester Gould or his comic strip creation Dick Tracy. Most of what I do know comes from reading a collection my dad had when I was a little kid. And, of course, that wretched, almost unwatchable movie directed by Warren Beatty. But judged fairly, in his own time, Gould both pushed the limits of his art form and gave birth to one of the great icons of comics history.

This biography, based upon interviews conducted just prior to Gould’s death and lovingly written by his daughter and creator of the official Dick Tracy Museum, present the highlights of Gould’s personal and professional life. The book traces all the steps Gould made, tracking his humble beginnings in the rural town of Pawnee, Oklahoma to his early cartoons for college bulletin boards and all the way up to his most prestigious successes and awards.


chester_gould_cover



Early in his career Gould worked hard in contract positions for a number of different papers, working fill-in jobs, political cartoons and even theatre reviews in comic strip form. But Gould’s dream was to write and draw his own strip for the Chicago Tribune. The editors of the Tribune paid him little attention until Gould came to them with the fresh idea of a comic strip illustrating the increasing battles between police and organized crime. This was the 1930’s when this was the sexy topic of the day, a topic that made headlines and launched a style of films that still lingers today. Through serious research, colorful characters and a keen sense of drama the fledgling strip grew into a mainstay of comics that at its height was carried by hundreds of newspapers across the world.

This bio includes dozens of photographs of Gould throughout his life, but the real gems of this book are the black and white reproductions of his artwork. From his childhood drawings to drafts of Dick Tracy strips we witness the evolution of Gould’s art as he continually improved his craft at drawing and storytelling. Serious readers will be disappointed that Gould-O’Connell misses several opportunities for real critical thought. But I don’t think that was her intent. This book was written for fans, and fans will find her unique insider view carries us to a delightful, albeit somewhat light, portrait of a man who succeeded through that rare combination of talent, innovation and hard work.

Excelsior

Friday, April 20, 2007

Eisners Announced

Nominations for the Eisner Awards, one of the big awards in comics, were just announced. This year they seemed to include more manga, more stuff by women, although a few less indie titles. Marvel came in really strong this year, which I think shows how much they are really try to improve (despite the Cival War fiasco). There are already cries of outrage from fans yelling "But what about (insert favorite here)". I will say they picked a really broad range of stuff and really tried to present a cross section of the best of each type of comic. Some of my favorites were skipped over as well, but I don't have any issues with anything they did pick. I'll be curious to see what actually wins.

On a somewhat personal note, two people I really admire were on the panel this year: editor/author Jeff Vandermeer and librarian/critic Robin Brenner, who runs the great website No Flying/No Tights that reviews graphic novels and hosts a good number of essays touting their merits.

Excellior

Thursday, April 12, 2007

Review: Lucifer: Evensong

Bill Willingham's series Fables gets a lot of credit for carrying on the audience that devoured Sandman 15 years ago. They certainly share a lot of common threads: mixture of fastasy, myth and "real life" all rolled into one big postmodern stew. In reality, though, Mike Carey's series Lucifer is much more in the tradition of Sandman. Lucifer started as a spin-off from Gaiman’s iconic series Sandman when Carey took the idea of Lucifer as a hero and turned it into a darkly philosophical story.


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The new trade Evensong collects issues 70-75 of Carey’s series Lucifer, bringing the series to a final conclusion (oddly, the original Sandman series also ran for 75 issues). The Christian God Yahweh has left the universe and turned its management over to the hands of Elaine Belloc, a young woman with a mystical and mythical past. Elaine’s story of recreating the afterlife encompasses a large part of the book, and it works as an oddly fascinating form of world-building. Like Yahweh, Lucifer left his realm of hell, releasing all the tortured souls out into the rest of the universe. Lucifer visits old friends and enemies, closing plot threads and making final amends to those few he feels emotional ties with.


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Once Lucifer leaves the known universe he meets the one entity he wants to avoid more than any other: Yahweh. With comics you often expect a battle royale. Something like Lucifer pulling a giant flaming sword out of nowhere and Yahweh knocking him around with his bare hands. But instead the two argue like people who once loved each other but were driven apart through circumstances and choices they made. The two enter into a debate arguing points of destiny versus free will that echoes both Milton’s Paradise Lost and the C.S. Lewis classic The Screwtape Letters. Overall, it’s a very fitting end to a series that works better than a lot of fantasy fiction being published today in novels and short stories.


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Done by a different artist for each issue, the series doesn’t have an overall visual style. The issues featuring Elaine are simpler, working in a more direct comic book style while those featuring Lucifer hold a grittier feel. Evensong also includes a 48 page stand-alone story titled Nirvana that’s brilliantly illustrated by the dark and disturbing watercolors of Jon J. Muth.

I've only read a smattering of issues of Lucifer over the past few years. It was one of those titles I thought I'd start picking up when I had more money. But now reading the ending and seeing how well things close out, it's making me want to crack open my paypal account and start picking up the earlier trades so I can see how it all developed.

Excelsior.

Wednesday, April 11, 2007

Comics Links

A random selection of posts and articles related to comics I've stumbled across over the past week.

Rabbi Harry Manhoff speaks on the crossover between Jewish culture and comics. Not sure how he missed classics like Eisner's New York series, but glad he's finally catching up.

After Ellen offers up an interesting column on the growth of comics exploring lesbian themes. Again, nothing new to the genre, but glad they're catching up.

Graphic Novel Review gives a very thorough review of Megan Kelso's collection Squirrel Mother, which I reviewed way back here. It's damn good....I'm glad to see it's finally getting noticed. Also a follow up post tracking the other reviews online.

Hoo-ray! Top Shelf puts everything on sale to celebrate their ten-year anniversary. Time for me to load up on all the James Kochalka I'm missing.

Jog reviews the newest issue of Mome, arguably the best mag out there promoting new literary comics.

Tuesday, April 10, 2007

What, Me Worry? (or it's Term Paper Time)

Photo just below is stack #1 and stack #2 of books I have to go through for my reader's advisory essay on graphic novel/comic book criticism. Stack #3 and Stack #4 are still in my car, and I have probably another 10 more on my bookshelf that I already own and have read over the past couple of years. The paper's due Monday April 16 at 6:50 pm. I'm also doing a presentation on collection development the same day.


paper



It's actually not as bad as it might look. A lot of the books are encyclopedias, subject guides and bibliographies, so I don't have to actually read every page of those. About ten or so are books of criticism or cultural/historical studies of comics that I will need to read all of between now and Monday. So I've got a lot ahead of me, but it's not too bad. Especially since they are books like Completely Mad: A History of the Comic Book and Magazine and The Art of the Funnies: An Aesthetic History. If I had known this is what I'd be doing in library school, I would have signed up years ago.

Excelsior.